Showing posts with label WoW. Show all posts
Showing posts with label WoW. Show all posts
Thursday, February 2, 2012
Monday, October 10, 2011
PvP Season 11 Weapons Revealed
Just a brief post to share some models we stumbled upon this evening in the PTR files. They're labeled PvP Cataclysm S3. Check them out below...
(top) One-Handed Axe
(bottom) Two-Handed Axe
(top) One-Handed Axe
(bottom) Two-Handed Axe
Daggers: Main Hand Edition
This article comprises Part 2 of our Daggers analysis, where we focus on casters who will be looking to transmogrify their Main Hand. Since we've already covered the basics in Part 1, we're going to get right to the charts and our Editors' Picks here in Part 2.
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| Differentiation Analysis: Daggers Eligible for Main Hand |
If you've reviewed our chart for dual wield items, you'll notice a few weapons here have been downranked. The item we called out in Part 1 of our Daggers review, the Dagger of the Rising Moon, if you recall, was ranked as "exclusive", whereas here it has been downranked.
Thursday, October 6, 2011
Daggers: Dual Wield Edition
Welcome back to Disenchanting Azeroth!
First off, thanks to our readers! Y'all have been great and we appreciate your support and readership. We also appreciate your patience as we took some extra time to get our Daggers review completed. There were a few events that slowed our process a bit over the last week that are worth mentioning.
We learned from our testing on the PTR that items without "stats" appear to be eligible for transmogrification. We were about halfway through compiling our charts when we learned this, so we had to step back and retool some of the values we had compiled. We also found that with Daggers in particular, the 1H/MH/OH rule made for some extremely tricky navigation to get to our final results. And last but certainly not least, I personally had to step away from the team for a few days for the birth of my son! Exciting times!
With that said, onward to our Daggers review. We found that in navigating the 1H/MH/OH rule, there really was a clear need for reviewing Daggers from the two angles listed below. We realize this also applies to One-Handed Swords and One-Handed Maces and we'll likely step back and review those with greater scrutiny if the measures we have taken here review well with our readers.
- Melee that can equip two (2) Daggers and may wish to dual wield the same model.
- Casters that can only equip one (1) Dagger and need to know what their MH/1H options are.
First off, thanks to our readers! Y'all have been great and we appreciate your support and readership. We also appreciate your patience as we took some extra time to get our Daggers review completed. There were a few events that slowed our process a bit over the last week that are worth mentioning.
We learned from our testing on the PTR that items without "stats" appear to be eligible for transmogrification. We were about halfway through compiling our charts when we learned this, so we had to step back and retool some of the values we had compiled. We also found that with Daggers in particular, the 1H/MH/OH rule made for some extremely tricky navigation to get to our final results. And last but certainly not least, I personally had to step away from the team for a few days for the birth of my son! Exciting times!
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| Differentiation Analysis: Daggers Eligible For Dual Wielding |
- Melee that can equip two (2) Daggers and may wish to dual wield the same model.
- Casters that can only equip one (1) Dagger and need to know what their MH/1H options are.
Thursday, September 29, 2011
Transmogrification Testing on the PTR
Hi folks, this is just a brief post to share our experience with transmogrification on the PTR to help clarify a few points and answer some lingering questions. Keep in mind this is from the PTR, and is subject to change.
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| Weapons without "stats" are eligible |
1) All of the items (Epic, Rare, Uncommon) without "stats" (Chance on hit, On equip, etc.) that we have tested appear to be eligible for transmogrification. The items can be used to transmogrify the weapons you are using, and they can also be transmogrified, themselves. Below is an example where we've transmogrified Nightblade with Destiny. So it's likely the majority of these items will be eligible. We'll be updating all of our charts going forward to reflect this.
2) You can vice-versa transmogrified items. We were able to transmogrify Nightblade into the Destiny model, and then equip Destiny and transmogrify it into the Nightblade model and both transmogrifications were intact. So even if you transmogrify a weapon, like Nightblade, with another weapon, like Destiny, you can still use Nightblade to transmogrify another weapon.
2) You can vice-versa transmogrified items. We were able to transmogrify Nightblade into the Destiny model, and then equip Destiny and transmogrify it into the Nightblade model and both transmogrifications were intact. So even if you transmogrify a weapon, like Nightblade, with another weapon, like Destiny, you can still use Nightblade to transmogrify another weapon.
Sunday, September 25, 2011
Emerald Dream and The Life Aquatic
It's been staring us in the face and we simply hadn't recognized it. There may be a major aquatic component coming in the next expansion.
[Update 9/28/11: Since the release of this article, we've learned from our readers that the Emerald Dream and an aquatic theme could potentially coexist in a single expansion with the introduction of N'Zoth, an Old God responsible for the "spark" that created the Emerald Nightmare. He is also the being that is largely responsible for Deathwing's corruption and current state. The speculation is that he is somewhere beneath Azeroth's oceans, perhaps in a sunken city.]
On the 24th we released a 90 second video to You Tube offering a brief view into the rationale behind our hypothesis that the next expansion in the World of Warcraft would be the Emerald Dream. The minute we released it, though, something didn't feel quite right about it. Within 30 minutes of posting it to You Tube, we were already second-guessing ourselves and posting more rationale in the comments. I personally felt it was rushed, and it's been nagging at me since we posted it and I hadn't been able to figure out why.
[Update 9/28/11: Since the release of this article, we've learned from our readers that the Emerald Dream and an aquatic theme could potentially coexist in a single expansion with the introduction of N'Zoth, an Old God responsible for the "spark" that created the Emerald Nightmare. He is also the being that is largely responsible for Deathwing's corruption and current state. The speculation is that he is somewhere beneath Azeroth's oceans, perhaps in a sunken city.]
On the 24th we released a 90 second video to You Tube offering a brief view into the rationale behind our hypothesis that the next expansion in the World of Warcraft would be the Emerald Dream. The minute we released it, though, something didn't feel quite right about it. Within 30 minutes of posting it to You Tube, we were already second-guessing ourselves and posting more rationale in the comments. I personally felt it was rushed, and it's been nagging at me since we posted it and I hadn't been able to figure out why.
Thursday, September 22, 2011
Two-Handed Axes: Stuck In the Middle With You
Welcome back to Disenchanting Azeroth!
Thanks again to our readers who participated in our previous article poll, from which we determined Two-Handed Axes was next in line. We've seen a lot of sustained interest in our polls for Daggers, Polearms and Bows, but it appears our voters are heavy on 2H melee. As such, we're going to forgo a poll for our next article and jump right to our review of Daggers, giving an editors' bump to the near-winning effort the voters put in on the previous poll. In the meantime, though it's time for a showdown to see if the Hunters want to see their bows or if they're willing to give way to the rest of our Polearm-wielding audience. It's Polearms vs. Bows, cast your votes now. And with that said, onward to today's article: Two-Handed Axes.
The goal of our evaluations is to determine just how much visual parity there is among weaponry in the World of Warcraft, and where the niches lie that players can leverage as a means to visually differentiate themselves from their peers with Transmogrification in 4.3.
The chart you see to the left (click for larger image) represents every Epic, Rare and Uncommon Two-Handed Axe model currently available in-game that can be transmogrified.
Thanks again to our readers who participated in our previous article poll, from which we determined Two-Handed Axes was next in line. We've seen a lot of sustained interest in our polls for Daggers, Polearms and Bows, but it appears our voters are heavy on 2H melee. As such, we're going to forgo a poll for our next article and jump right to our review of Daggers, giving an editors' bump to the near-winning effort the voters put in on the previous poll. In the meantime, though it's time for a showdown to see if the Hunters want to see their bows or if they're willing to give way to the rest of our Polearm-wielding audience. It's Polearms vs. Bows, cast your votes now. And with that said, onward to today's article: Two-Handed Axes.
The goal of our evaluations is to determine just how much visual parity there is among weaponry in the World of Warcraft, and where the niches lie that players can leverage as a means to visually differentiate themselves from their peers with Transmogrification in 4.3.
The chart you see to the left (click for larger image) represents every Epic, Rare and Uncommon Two-Handed Axe model currently available in-game that can be transmogrified.
Monday, September 19, 2011
#choosewisely: Transmogrification and the Future of Questing
When the Transmogrification feature was announced as part of patch 4.3, most of us initially felt the pain of having sold off or destroyed gear and weapons from previous tiers and seasons of PvP. If you look deeper, you'll see that Transmogrification will actually forever change key aspects of the game, including how players manage Quests and Quest Rewards in the future.
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| You have chosen wisely. The De-Raged Waraxe is one-of-a-kind. |
During our ongoing evaluations here, we've uncovered a number of weapons and shields that are extremely rare, even one-of-a-kind models that are only attainable upon completion of certain Quests. We've already heard from a few players that some of the items we've selected in our editors' picks, such as the King's Bulwark and Revilgaz's Cutlass are long lost for them because they've already completed the Quest lines and have sold/destroyed the items.
Thursday, September 15, 2011
One-Handed Maces: Avoiding the Central Mass
Welcome back to Disenchanting Azeroth!
First off, thanks to those of you who participated in our previous poll. We had over 350 participants and it was a close race up until the last day, where it was One-Handed Maces that made its final surge towards the finish line. A great finish, which leads us into our next evaluation in our progression towards patch 4.3 and Transmogrification: One-Handed Maces:
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| Differentiation Analysis: One-Handed Maces (v1.0) |
The goal of our evaluations is to determine just how much visual parity there is among weaponry in the World of Warcraft, and where the niches lie that players can leverage as a means to visually differentiate themselves from their peers with Transmogrification in 4.3.
The chart you see to the left (click for larger image) represents every Epic, Rare and Uncommon One-Handed Mace model currently available in-game that can be transmogrified.
We have already removed a few items that Blizzard has deemed ineligible, so if you're looking for the Spider Splatter Mace, which is a great-looking frying pan complete with eggs, unfortunately Blizzard isn't going to let you humiliate Deathwing with it. Nor will they enable you to PvP with models of fish, such as the Rockhide Strongfish. In addition, some models may be categorized as being more "unique" than you believe they are. This is likely due to the fact that some of the recycled skins don't actually have any stats. And from what we gather, an item must have stats on it in order to be eligible for transmogrification.
Read on for our initial conclusions, our visual positioning analysis, the editors' picks and our map key to identify and link to the items reviewed here.
The chart you see to the left (click for larger image) represents every Epic, Rare and Uncommon One-Handed Mace model currently available in-game that can be transmogrified.
We have already removed a few items that Blizzard has deemed ineligible, so if you're looking for the Spider Splatter Mace, which is a great-looking frying pan complete with eggs, unfortunately Blizzard isn't going to let you humiliate Deathwing with it. Nor will they enable you to PvP with models of fish, such as the Rockhide Strongfish. In addition, some models may be categorized as being more "unique" than you believe they are. This is likely due to the fact that some of the recycled skins don't actually have any stats. And from what we gather, an item must have stats on it in order to be eligible for transmogrification.
Read on for our initial conclusions, our visual positioning analysis, the editors' picks and our map key to identify and link to the items reviewed here.
Saturday, September 10, 2011
Two-Handed Swords: A Challenging Landscape
Our readers have spoken, and so we humbly present our next visual analysis in our progression to patch 4.3 and Transmogrification: Two-Handed Swords. The chart you see below maps every Epic, Rare and Uncommon model currently attainable in-game (click for larger image). And if you've had the Corrupted Ashbringer locked away in your vault for safekeeping, it's time to dust it off. Scroll down to the base of this article to see where your unattainable prize ranks in our visual positioning.
For the rest of our analysis, our visual positioning exercise and links to the actual models, read on after the jump.
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| Differentiation Analysis: Two-Handed Swords |
Labels:
4.3,
Aesthetics,
Art,
Blizzard,
Burning Crusade,
Cataclysm,
corrupted ashbringer,
Design,
Design Language,
Mogging,
Swords,
Transmogrification,
World of Warcraft,
WoW,
Wrath of the Lich King
Thursday, September 8, 2011
One-Handed Swords: Avoiding the Red Ocean
Our next visual analysis in our progression to patch 4.3 and Transmogrification is on One-Handed Swords. The chart you see below maps every Epic, Rare and Uncommon model currently attainable in-game (click for larger image).
For the purposes of this visual analysis, we've arranged the models horizontally by expansion and vertically by how often the model is recycled for entirely different weapons. The goal of our entire analysis is to determine just how much visual parity there is among weaponry in the World of Warcraft, and where the niches lie that players can leverage as a means to stand out among their peers.
Since this is a review of design language and form, the recycled models with varying differences in color and texture have been removed. The grayscale map key at the end of the article will enable you to link the images you see here with an actual root model on WoWhead. From there you can determine which skin of the model you prefer and where you will need to go hunting in order to attain it. For the rest of our analysis, our visual positioning exercise and links to the actual models, read on after the jump.
For the purposes of this visual analysis, we've arranged the models horizontally by expansion and vertically by how often the model is recycled for entirely different weapons. The goal of our entire analysis is to determine just how much visual parity there is among weaponry in the World of Warcraft, and where the niches lie that players can leverage as a means to stand out among their peers.
Since this is a review of design language and form, the recycled models with varying differences in color and texture have been removed. The grayscale map key at the end of the article will enable you to link the images you see here with an actual root model on WoWhead. From there you can determine which skin of the model you prefer and where you will need to go hunting in order to attain it. For the rest of our analysis, our visual positioning exercise and links to the actual models, read on after the jump.
Saturday, September 3, 2011
Staves: What Not To Wear in 4.3
Welcome to Part 2 of 2 for our analysis on Staves for 4.3.
If you recall, in our previous post, Part 1 of 2 discussed staves from purely a wireframe model standpoint, accounting for how many other staves share the same model in-game, and giving a visual representation of the results.
So is the chart we posted in our last article enough to determine what you should be using for a staff to stand out among your peers? The short answer is 'no'.
Data mining and determining how many items are truly unique is easy enough. But to really put these models to the test, you have to cross reference them with a qualitative, aesthetic analysis. Which brings us to our next exercise and more, after the jump.
Data mining and determining how many items are truly unique is easy enough. But to really put these models to the test, you have to cross reference them with a qualitative, aesthetic analysis. Which brings us to our next exercise and more, after the jump.
For the rest of our analysis, our editor's picks and our review of Anathema/Benediction, read on after the jump below.
Thursday, September 1, 2011
Staves: Purity vs Parity in 4.3
Our next visual analysis in our progression to patch 4.3 and Transmogrification is on Staves. We're going to be splitting each category's Differentiation analysis from its Visual Positioning analysis going forward as a means to lighten the load on our readers, so stay tuned for the secondary analysis on Staves due out this weekend. So this will be Part 1 of 2.
The chart you see below (click for larger image) maps every possible Staff model currently attainable in-game (Epic, Rare, Uncommon). Read on after the jump for further analysis and a grayscale map key identifying links to every model shown here.
For the rest of our analysis and links to the actual models, read on after the jump.
The chart you see below (click for larger image) maps every possible Staff model currently attainable in-game (Epic, Rare, Uncommon). Read on after the jump for further analysis and a grayscale map key identifying links to every model shown here.
For the rest of our analysis and links to the actual models, read on after the jump.
Sunday, August 28, 2011
Shields: Maximizing Personalization in 4.3
With patch 4.3 and the introduction of Transmogrification coming to the Azeroth, it begs the question: If the majority is fair game, how can you avoid looking like everyone else? More on this below and a real eye opener to the potential future of shield design for the next expansion.
This question about personalization resonated with me because as a professional, my job is to crack such codes. WoW has always fascinated me in this regard for certain reasons, and I've finally decided to step into the ring and see if I can offer a fresh take on the topic.
The chart depicted here (click for larger view) illustrates all of the Epic, Rare and Uncommon shield models currently attainable in-game. For a list of items to link to WoWhead, scroll down to the bottom of the article. Since this is a form study, excess model samples have been removed so we can focus on the differences from model to model, rather than color to color and model to model. Once you identify a model you'd like to review further, just skip on over to WoWhead and see what other color schemes might be available.
For the purposes of this visual analysis, I've arranged the shields horizontally by the expansion in which the model was originally released and vertically by wireframe uniqueness. So the Blackskull Shield from vanilla WoW, for example, which shares its model with another 27 shields in-game is bottom of the barrel in terms of uniqueness, and as such I've placed it in the pile of parity in the lowest band of the chart. Conversely, the Skull of Ruin from Wrath of the Lich King is truly unique, reserving its model unto itself, and as such I've showcased it in the highest band of the chart. More on this analysis and our conclusions after the jump.
This question about personalization resonated with me because as a professional, my job is to crack such codes. WoW has always fascinated me in this regard for certain reasons, and I've finally decided to step into the ring and see if I can offer a fresh take on the topic.
![]() |
| Differentiation Analysis 2.0: Shields |
The chart depicted here (click for larger view) illustrates all of the Epic, Rare and Uncommon shield models currently attainable in-game. For a list of items to link to WoWhead, scroll down to the bottom of the article. Since this is a form study, excess model samples have been removed so we can focus on the differences from model to model, rather than color to color and model to model. Once you identify a model you'd like to review further, just skip on over to WoWhead and see what other color schemes might be available.
For the purposes of this visual analysis, I've arranged the shields horizontally by the expansion in which the model was originally released and vertically by wireframe uniqueness. So the Blackskull Shield from vanilla WoW, for example, which shares its model with another 27 shields in-game is bottom of the barrel in terms of uniqueness, and as such I've placed it in the pile of parity in the lowest band of the chart. Conversely, the Skull of Ruin from Wrath of the Lich King is truly unique, reserving its model unto itself, and as such I've showcased it in the highest band of the chart. More on this analysis and our conclusions after the jump.
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